Tagwall

Welcome to the tagwall

You can leave all your comments here. If you report bugs, please be specific.


Latest message from author

Ho ho ho!


Generator is up-to-date with 6.73. Let me know if I missed something!


No Rubick support - Sorry!

Unfortunatly there is no good solution to the Rubick spell steal problem. It cannot be done with the limits of the Customkeys.txt and the current map shortcuts.


Happy New Year!

2011-04-30

Follow up:

Thx for all the feedback. Im currently working on a solution for Rubick and other issues mentioned on the tagwall. Unfortunatly I have a lot of real life interference at the moment, but I will get back to you as soon as I find the time :)


2011-04-29

Generator 3.3b. Small update: Fixed anchor smash and rip tide.


2011-04-29

Hi folks!


Generator is more or less up-to-date with 6.72. Unfortunatly i did not have time to work on a solution for Rubicks stolen spells. Besides that, all other spell codes should be up-to-date, but as always please let me know if I missed something.


Cheers

2010-01-29

Hi folks, new version out

Thanks for all the feedback. I've tried to address most of the issues you guys pointed out


Pressing Activate(F5) twice will disable your hotkeys

  • This was actually by design as i wanted a button that could quickly resyncronize the script. You need a resync button if for some reason your hotkeys are active during chat. Enter syncronization is now defaulted to F9, but can be configured under miscellaneous

The sounds too loud!!!

  • I made severel adjustments to the sounds.
    • Rerecored the sounds for the female announcer to make her less annoying :)
    • I created a sound theme dropdown menu with all the different themes that was shared on the tagwall (Thanks to everyone who contributed)
    • Added a new male sound-theme
    • Added a "No Sound" option
    • Changed the sound-file format to mp3
  • All of the above can be configured under miscellaneous

The extension for Invoker and autocast doesn't work if the hotkeys are moved

  • Autocast and invoked spells shortcuts will now work even though you moved the abilities around the square. It will not work if you specified unique positions for each hero since the script read positions from the Hero pattern.

The return ability for X-Marks the spot is missing in 6.71 version

  • Icefrog moved the return ability to the same position as x-marks the spot (DotA changelog). This is not an error, this is just the map changing. Return will automaticly get the same hotkey as x-marks the spot. If you really need a uniqu hotkey for this, you'll have to change that manually

I also fixed a couple of small bugs. Full changelog available here. Remember to generate a new CustomKeys.txt and download the new version of the extensionscript: 2.2


Cheers


Tagwall Messages
2012-02-04 19:04:14

Why Extension Script turn off automatically sometimes? Anyone have this problem?


2012-02-04 10:38:56

sir can you send me the php script

i want to upload it on my website...

 

pm me @

http:\facebook.com echroy23


2012-02-04 00:59:07

Does not work in Single Player or LAN. Do I need more than one player in a game?


2012-02-03 05:08:50

hello there.a question-is there a way to use some hotkey modifiers other than alt,ctrl and shift?after playing a lot of other games my finger is always flying to c instead of alt,so i was hoping i can make c the inventory hotkey modifier.thanks in advance


2012-02-02 11:29:54

two minor erros
1 Rexxar scout don't have active invi
tiny don't have grab tree


2012-01-30 04:41:50

Seems like a really good script just download some other script from hotkeysdota.com thou, if those fail I will get my nexxt from here.


2012-01-26 19:28:28

perhaps i should explain what i did there with my hotkey-layout, too:

i use qwe-cvb as skill-hotkeys.

r is my attack-order. to denie creeps and attack in a direction.

a is my stop/hold position

s is skillmenu

d is a map-ping

and the indexfinger has t, f and g for some active-invertory-items

you can use your middle mouse button for that too - quite nice.

patrol and move are useless and therefor have the "uselesshotkey" p so they don't bock anything.

lg kalle


2012-01-26 19:17:15

 

here is the solution i made for the rubick problem.

that is what i meant in my earlier post.

 

again: pls make a small forum. this tagwall is so "unübersichtlich" :)

 

to make this work, i had to write different scripts for meepo, invoker, and rubick - using the autohotkey-tool from the extensions (i got it from the warkeys thing, but it's the same). i made a meepo stript, to make it easier to handle all these bastards. works to me.

but here its about rubick:

add this to a script with your hot key remapping for your inventory and the other stuff you made and it should work. one have to rename only the qwe-cvb thing i made to something you want. the "+" before the keyname means "SHIFT".

 

lg kalle

 

---------------------------------------------------------------------------------------------------------------

 

 

 

skillleftclick(iSpellQWERHotkey)
{
  MouseGetPos, iMousePosX, IMousePosY
  if (iSpellQWERHotkey == 1)
  {
    iMouseGotoX := A_ScreenWidth*16//20
    iMouseGotoY := A_ScreenHeight*24//25
  }
  else if (iSpellQWERHotkey == 2)
  {
    iMouseGotoX := A_ScreenWidth*17//20
    iMouseGotoY := A_ScreenHeight*24//25
  }
  else if (iSpellQWERHotkey == 3)
  {
    iMouseGotoX := A_ScreenWidth*18//20
    iMouseGotoY := A_ScreenHeight*24//25
  }
  else if (iSpellQWERHotkey == 4)
  {
    iMouseGotoX := A_ScreenWidth*18//20
    iMouseGotoY := A_ScreenHeight*22//25
  }
  else if (iSpellQWERHotkey == 5)
  {
    iMouseGotoX := A_ScreenWidth*17//20
    iMouseGotoY := A_ScreenHeight*22//25
  }
  Click, left, %iMouseGotoX%, %iMouseGotoY%
  MouseMove, %iMousePosX%, %iMousePosY%
}
; - leftclick -
q::skillleftclick(1)
+q::skillleftclick(1)
w::skillleftclick(2)
+w::skillleftclick(2)
e::skillleftclick(3)
+e::skillleftclick(3)
v::skillleftclick(4)
+v::skillleftclick(4)
c::skillleftclick(5)
+c::skillleftclick(5)
 


2012-01-26 16:26:37

I can't use invoker keys.. any solutions? It's saying invoker keys active but nothing happens.. no key is doubled.. help please


2012-01-25 03:37:01

Ever since i started using the generator my warcraft 3 will not open correctly. It opens for a split second then just goes to the desktop. The warcraft 3 is running as it is on my taskbar yet when i try to click into warcraft 3 again it just exits into the desktop please help


2012-01-23 19:33:38

hi i just wana know if it is possible to bind invoker just like how he is in dota2 now ( all spell will be ether D/F) ??


2012-01-20 14:04:35

bug _Knight Davion_ the key lear " T " .please  and update 6.73c


2012-01-19 00:51:16

 my hot key worn work

 


2012-01-18 11:48:15

 PLLP


2012-01-18 01:52:34

the key "t"


2012-01-17 19:35:04

 (Knight Davion)   "T"    WTF?

 


2012-01-17 03:45:38

Dragon Knight (Knight Davion) have a bug wthi skill Dragon Tail, i saved with "W" for learn the skill and remains with the "T"


2012-01-16 16:03:57

everything is okei, hotkeys are working well, but i have problem with DCGExtensionScript2.2.exe , than i'am in game it says that custom key is disabled, i tried to press F5 but still not working. any solutions?


2012-01-16 05:38:32

ABOUT RUBICK. Cant you make us able to map those two squares where skills appear regardless of what skill is stolen ?


2012-01-16 05:36:55

Rizzark the Goblin Shredder is missing the Chakram return button for mapping.


2012-01-14 20:02:25

Ok i fixed my problem sry :)

 

"Have problem with inventory hotkey "space" i cant make it work... It focus my hero but i want it inventory item5 to be."

 

Now only problem is that DCGExtensionScript2.2 ask me every time i start for customkeys.txt location :D

 


2012-01-14 19:40:30

Have problem with inventory hotkey "space" i cant make it work... It focus my hero but i want it inventory item5 to be.


2012-01-14 11:21:48

что делать с этой ошибкой  Error: "V" (or another) is not a valid key name. The current thread will exit. 


 


2012-01-14 11:20:49

 ававква


2012-01-14 11:20:38

 к


2012-01-14 01:04:45

i meant, you forgot to fix the courier shield....


2012-01-14 01:03:57

the crow is missing...


2012-01-14 00:54:30

it also apears as if the more changes were made, the longer it takes to make a new one.


2012-01-14 00:18:21

if you want to make a lot of changes just make sure that you export the cookies when you are done. if a new version comes out, you only have to load theese and make the few small changes that were made...

 


2012-01-13 23:58:55

 

is there a cap on maximal changes that can be done?

i used to have a problem like that because i also changed buttonpositions a lot.

at a certain point it did't work anymore.

i think it was related to the size of cookies in witch the information is saved...

 

since then i split up my cookies in sentinel and scourge heroes, so my number of changes doesn't become too big.

 

i realy apreciate your site.

 

it would be great to have a real troubleshooting forum fore it, where one can look up problems that occour.

 

liebe grüße

kalle



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